Thursday, September 20, 2012

Paranorman

Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.

Paranorman, made by the same people who made the excellent Coraline and the decent-but-not-great Corpse Bride, is a very interesting film, if for no other reason than it keeps shattering your expectations. Just when you think that you've figured the movie out, it takes a sharp turn and becomes something else entirely. In my experience, it's rare that you run across what is ostensibly a kid's movie that dares to be this smart without losing any of its accessibility.
Paranorman is the story of Norman, a young boy who loves scary horror movies and talks to dead people. He lives in a small New England town with the sole claim to fame that they once had a good old-fashioned Puritan witch-trial, with a real witch that cursed her accusers to come back as the living dead and everything. Pretty much everything in the town is devoted to advertising that fact. The town also has ghosts all over the place. Not fake ghosts advertising the witch, but real ghosts that Norman talks to. In fact, they seem to be the only people to accept Norman for his ability. Naturally, since no one else can see the ghosts, he gets shunned by... everyone. His mother seems to be the only person to even try to understand him, and even she comes off as a bit distant. Then one day, Norman's crazy uncle, who apparently can also see dead people, comes to Norman to tell him that he must carry on the family legacy and keep the spirit of the witch at rest so as to prevent to curse from being fulfilled. Naturally, things don't go quite so well as planned.

Friday, August 31, 2012

Telltale's The Walking Dead: Episode 2

Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the published draft of the review here.

So, it took a month longer than expected, but Episode 2 of Telltale Games' The Walking Dead came out a couple weeks ago. Was the wait worth it? I'd like to make some sort of "in short" joke, but in all honesty, no single word or sentence, no matter how humorous, could do this episode justice. I mean, yes it's worth it, but what does that mean, really?

Let's start at the beginning. Episode two (subtitled "Starved for Help") takes place about three months after episode one. It's winter, it's cold, and food is running dangerously short. Right off the bat, you're introduced to a new character. Apparently, the group saved his life and he reciprocated by sharing his food. However, you better catch your breath right off the bat, since it isn't very long before you're presented with some tough choices again. And boy, are they tough. I hesitate to even mention what kind of decisions it forces you to make, event he early ones, because it feels too much like giving up spoilers. Well, not too far in, you meet up with a couple of brothers from a dairy farm. They say they have food that they're willing to trade for fuel so they can keep their electric fence running. But along the way you also find out about raiders nearby who don't hesitate to kill for what they want. Your soon going to start asking if the dairy farm is really as safe as it appears and what you need to do to keep yourself and the group alive, and whether or not you can keep the group together.

Sunday, June 17, 2012

Zombie! Run for your lives!

Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.

You know the old saying that “If you and your friend are being chased by a dangerous animal then you don’t need to outrun the animal, you just need to outrun your friend? Well, Zombie! Run for Your Lives!, by Russian company Right Games, plays that adage to the hilt. You and up to six other players are all running away from a zombie horde, and only one of you is going to make it out with your brains intact.

Telltale Games' The Walking Dead

Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.

I have been a huge adventure games fan ever since I first played The Curse of Monkey Island waaaay back in the 90s. Yes, I understand that that's not that long ago for some people who have been playing since before graphics, but I was just a kid back in the 90s. Anyway, I loved the story-driven aspect of it all. The puzzles could be fun, too, but the story is what grabbed me. Games like the Monkey Island series because they were funny, games like Grim Fandango because they were funny and serious at the same time, and games like The Longest Journey because they were simply amazing. And yet, despite critics saying that adventure games have been dead for decades, companies like Telltale are still around, doing nothing but adventure games, and they aren't going anywhere, especially if they keep making games like The Walking Dead.

The Walking Dead Board Game

Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.

Given how popular AMC’s The Walking Dead has become, it’s no surprise that it would branch out into various forms of merchandising. This of the series what you will, you can't deny that it's become hugely popular. A board game based on the property was inevitable, really. So it is that Cryptozoic Entertainment (most well-known for their Trading Card Game version of World of Warcraft) has brought us this game. But is it worth it? Let's find out.

Thursday, May 10, 2012

Zombie; [sic] a madness

Note, this is the rough draft for a review I wrote for BuyZombie.com. Please go ahead and read the final draft over there. It's a great website and source for zombie news.

This book is difficult for me to explain. You see, I tend to find faults even with books I like, and I have to hold myself back sometimes to make sure I'm not criticizing something that really doesn't need to be criticized. Part of it is my training as an editor and part of it is me being a critical person in general. It really helps me a lot if I'm getting paid to help someone improve their work. Not so much when I'm reading a book for the sake of it. Before I talk about this book, I need to explain a few things about writing and publishing.

Munchkin Zombies

Note: This is the rough draft of a review I wrote for BuyZombie.com. Please go ahead and see the final draft over there. It's a great website and resource for zombie news.


The Munchkin franchise by Steve Jackson Games is one of the most venerable in gaming today. It doesn't have the lengthy history of D&D or even Magic: the Gathering, but it wouldn't exist without them. The whole point of the game is that you are a munchkin... That is, you are a role-player who doesn't view RPGs as fun games and an exercise in improvisational acting, but rather as fun games where you kill monsters and take their stuff by maximizing your stats and dice rolls. There are quite a few versions of the game. The most well-known version is the original fantasy version, but there are versions for science fiction, kung-fu movies, the Cthulhu mythos, the Axe Cop webcomic, and more. However in all of those sets you play as the "heroes" killing monsters. Munchkin Zombies is a more recent set where instead of playing as a human survivor in the zombie apocalypse, you play as the zombies, hunting down humans so you can eat their brains.