Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.
Episode four can be summed up in a single word: Tension.
I'll be honest, after the emotional beatdown that was episode 3, I was a little scared to play episode 4. If it messed with my emotions as viscerally as episode 3 then I would probably end up as a little puddle of goo on the floor that my wife wouldn't appreciate having to clean up. Fortunately, while episode continued the trend of a strong emotional impact, there wasn't as much in the way of sucker punches as episode 3 gave us. In essence, it's the perfect follow-up since it gives you just enough room to breath without letting up entirely.
Saturday, November 24, 2012
Friday, November 2, 2012
All Things Zombie
Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.
All Things Zombie. Well, if any game ever gave itself a difficult name to live up to it's certainly this one. No reliance on another work's title like a licensed game, and no simple title that explains the basic concept of the game. No, ATZ wants it all. But can it live up to the standard it sets for itself?
Okay, maybe I'm being unfairly silly. It's a bad habit I need to break. Putting that aside for now: All Things Zombie, by Lock 'n Load publishing, is an award-winning board game that, obviously, takes place during the zombie apocalypse. It's also one of the most unique war games I've ever played.
Granted, I have to admit that I'm not the most avid wargamer out there by any stretch, but I have dabbled in it a little. While I can see the appeal of the genre, most of the time it's just not for me. I usually lack the patience for those kinds of a games. That just makes it all the more surprising at how pleasantly surprised I was by this game.
All Things Zombie. Well, if any game ever gave itself a difficult name to live up to it's certainly this one. No reliance on another work's title like a licensed game, and no simple title that explains the basic concept of the game. No, ATZ wants it all. But can it live up to the standard it sets for itself?
Okay, maybe I'm being unfairly silly. It's a bad habit I need to break. Putting that aside for now: All Things Zombie, by Lock 'n Load publishing, is an award-winning board game that, obviously, takes place during the zombie apocalypse. It's also one of the most unique war games I've ever played.
Granted, I have to admit that I'm not the most avid wargamer out there by any stretch, but I have dabbled in it a little. While I can see the appeal of the genre, most of the time it's just not for me. I usually lack the patience for those kinds of a games. That just makes it all the more surprising at how pleasantly surprised I was by this game.
Friday, October 19, 2012
The Walking Dead: The Board Game
Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.
Now, if you're a regular reader, you may be confused that I am reviewing The Walking Dead: The Board Game. "Didn't he just review that game not too long ago?" you're asking yourself right now. Such confusion is normal, since what I reviewed before was not The Walking Dead: The Board Game, but rather, The Walking Dead Board Game. You see? The other one didn't have the extra ": the". Totally not confusing at all. All right, all sarcasm aside, because the names are so similar, for ease of understanding and the sake of brevity, from here on out I will refer to "The Walking Dead: The Board Game" as "this game" and to "The Walking Dead Board Game" as "the other game". I don't know if it will help you keep things strait, but it does help me.
Similarities in the name aside, the other game was based on the TV show, while this game is based on the comics, and while there are some superficial similarities between the games, (like their names) they are in fact very different.
Now, if you're a regular reader, you may be confused that I am reviewing The Walking Dead: The Board Game. "Didn't he just review that game not too long ago?" you're asking yourself right now. Such confusion is normal, since what I reviewed before was not The Walking Dead: The Board Game, but rather, The Walking Dead Board Game. You see? The other one didn't have the extra ": the". Totally not confusing at all. All right, all sarcasm aside, because the names are so similar, for ease of understanding and the sake of brevity, from here on out I will refer to "The Walking Dead: The Board Game" as "this game" and to "The Walking Dead Board Game" as "the other game". I don't know if it will help you keep things strait, but it does help me.
Similarities in the name aside, the other game was based on the TV show, while this game is based on the comics, and while there are some superficial similarities between the games, (like their names) they are in fact very different.
Tuesday, October 2, 2012
Telltale's The Walking Dead: Episode 3
Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.
Like many natural-born citizens of the U.S.A. I have a more than a few hedonistic tendencies. I know it's not good for me, physically or spiritually, but there you have it. Despite this, Telltale games is making wonder if I don't have some sort of hidden emotional masochism streak in me. That's because episode three of their take on The Walking Dead is out, and it will will test all but the most callous of gamers. And the worst part is, I can't even tell you why without giving away spoilers.
Seriously, the only problem with a game like this one is that talking about it beyond the most general terms is treading on very spoiler-ish ground, and while it might not ruin the game for you if you do get spoiled, I'm the kind of guy who assumes that other people are like me and want to experience just what all the fuss is about. So, I will try and walk the fine line of giving necessary information without giving out spoilers. It'll be tough though.
Like many natural-born citizens of the U.S.A. I have a more than a few hedonistic tendencies. I know it's not good for me, physically or spiritually, but there you have it. Despite this, Telltale games is making wonder if I don't have some sort of hidden emotional masochism streak in me. That's because episode three of their take on The Walking Dead is out, and it will will test all but the most callous of gamers. And the worst part is, I can't even tell you why without giving away spoilers.
Seriously, the only problem with a game like this one is that talking about it beyond the most general terms is treading on very spoiler-ish ground, and while it might not ruin the game for you if you do get spoiled, I'm the kind of guy who assumes that other people are like me and want to experience just what all the fuss is about. So, I will try and walk the fine line of giving necessary information without giving out spoilers. It'll be tough though.
Thursday, September 20, 2012
Paranorman
Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.
Paranorman, made by the same people who made the excellent Coraline and the decent-but-not-great Corpse Bride, is a very interesting film, if for no other reason than it keeps shattering your expectations. Just when you think that you've figured the movie out, it takes a sharp turn and becomes something else entirely. In my experience, it's rare that you run across what is ostensibly a kid's movie that dares to be this smart without losing any of its accessibility.
Paranorman is the story of Norman, a young boy who loves scary horror movies and talks to dead people. He lives in a small New England town with the sole claim to fame that they once had a good old-fashioned Puritan witch-trial, with a real witch that cursed her accusers to come back as the living dead and everything. Pretty much everything in the town is devoted to advertising that fact. The town also has ghosts all over the place. Not fake ghosts advertising the witch, but real ghosts that Norman talks to. In fact, they seem to be the only people to accept Norman for his ability. Naturally, since no one else can see the ghosts, he gets shunned by... everyone. His mother seems to be the only person to even try to understand him, and even she comes off as a bit distant. Then one day, Norman's crazy uncle, who apparently can also see dead people, comes to Norman to tell him that he must carry on the family legacy and keep the spirit of the witch at rest so as to prevent to curse from being fulfilled. Naturally, things don't go quite so well as planned.
Paranorman, made by the same people who made the excellent Coraline and the decent-but-not-great Corpse Bride, is a very interesting film, if for no other reason than it keeps shattering your expectations. Just when you think that you've figured the movie out, it takes a sharp turn and becomes something else entirely. In my experience, it's rare that you run across what is ostensibly a kid's movie that dares to be this smart without losing any of its accessibility.
Paranorman is the story of Norman, a young boy who loves scary horror movies and talks to dead people. He lives in a small New England town with the sole claim to fame that they once had a good old-fashioned Puritan witch-trial, with a real witch that cursed her accusers to come back as the living dead and everything. Pretty much everything in the town is devoted to advertising that fact. The town also has ghosts all over the place. Not fake ghosts advertising the witch, but real ghosts that Norman talks to. In fact, they seem to be the only people to accept Norman for his ability. Naturally, since no one else can see the ghosts, he gets shunned by... everyone. His mother seems to be the only person to even try to understand him, and even she comes off as a bit distant. Then one day, Norman's crazy uncle, who apparently can also see dead people, comes to Norman to tell him that he must carry on the family legacy and keep the spirit of the witch at rest so as to prevent to curse from being fulfilled. Naturally, things don't go quite so well as planned.
Friday, August 31, 2012
Telltale's The Walking Dead: Episode 2
Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the published draft of the review here.
So, it took a month longer than expected, but Episode 2 of Telltale Games' The Walking Dead came out a couple weeks ago. Was the wait worth it? I'd like to make some sort of "in short" joke, but in all honesty, no single word or sentence, no matter how humorous, could do this episode justice. I mean, yes it's worth it, but what does that mean, really?
Let's start at the beginning. Episode two (subtitled "Starved for Help") takes place about three months after episode one. It's winter, it's cold, and food is running dangerously short. Right off the bat, you're introduced to a new character. Apparently, the group saved his life and he reciprocated by sharing his food. However, you better catch your breath right off the bat, since it isn't very long before you're presented with some tough choices again. And boy, are they tough. I hesitate to even mention what kind of decisions it forces you to make, event he early ones, because it feels too much like giving up spoilers. Well, not too far in, you meet up with a couple of brothers from a dairy farm. They say they have food that they're willing to trade for fuel so they can keep their electric fence running. But along the way you also find out about raiders nearby who don't hesitate to kill for what they want. Your soon going to start asking if the dairy farm is really as safe as it appears and what you need to do to keep yourself and the group alive, and whether or not you can keep the group together.
So, it took a month longer than expected, but Episode 2 of Telltale Games' The Walking Dead came out a couple weeks ago. Was the wait worth it? I'd like to make some sort of "in short" joke, but in all honesty, no single word or sentence, no matter how humorous, could do this episode justice. I mean, yes it's worth it, but what does that mean, really?
Let's start at the beginning. Episode two (subtitled "Starved for Help") takes place about three months after episode one. It's winter, it's cold, and food is running dangerously short. Right off the bat, you're introduced to a new character. Apparently, the group saved his life and he reciprocated by sharing his food. However, you better catch your breath right off the bat, since it isn't very long before you're presented with some tough choices again. And boy, are they tough. I hesitate to even mention what kind of decisions it forces you to make, event he early ones, because it feels too much like giving up spoilers. Well, not too far in, you meet up with a couple of brothers from a dairy farm. They say they have food that they're willing to trade for fuel so they can keep their electric fence running. But along the way you also find out about raiders nearby who don't hesitate to kill for what they want. Your soon going to start asking if the dairy farm is really as safe as it appears and what you need to do to keep yourself and the group alive, and whether or not you can keep the group together.
Sunday, June 17, 2012
Zombie! Run for your lives!
Please note that this is the rough draft for a review I wrote for BuyZombie.com. Please check out the final draft of the review here.
You know the old saying that “If you
and your friend are being chased by a dangerous animal then you don’t
need to outrun the animal, you just need to outrun your friend? Well,
Zombie! Run for Your Lives!, by Russian company Right Games, plays
that adage to the hilt. You and up to six other players are all
running away from a zombie horde, and only one of you is going to
make it out with your brains intact.
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